/* Map-only travel uses the existing artwork. Never intercept input or introduce
   another clickable entity. The actual destination returns after arrival. */
#game-world .map632-in-transit{visibility:hidden!important;pointer-events:none!important;}
#game-world .map632-traveller{position:absolute;left:0;top:0;width:102px;height:65px;z-index:4;transform-origin:0 0;pointer-events:none!important;}
#game-world .map632-traveller[hidden]{display:none!important;}
#game-world .map632-proxy{color:#fff4dc;}
#game-world .map632-traveller *{pointer-events:none!important;}
#game-world .map632-traveller .map62-body{opacity:1;transform:none;will-change:auto;}
#game-world .map632-traveller .map62-power,#game-world .map632-traveller .map62-name{opacity:var(--map632-label-alpha,1);}
/* Gold-stained timber, NOT metal. Same wood texture and same layout as6.31.
   The transition's finish uses the identical tint, preventing a brown/gold snap. */
#game-world .map62-layer:not(.atlas69-active) .map62-vault,
#game-world .atlas69-active .map62-vault .atlas69-card-finish{
 background-color:#ffd666;background-image:url('../../assets/game/panel_wood_tile.webp');background-blend-mode:multiply;background-size:100% 100%;
 border-color:#966a23;box-shadow:inset 0 0 0 1px #ffe8ac99,inset 0 -4px 5px #69400d44,0 4px 7px #142b3766;
}
#game-world .map62-layer .map62-vault-button,#game-world .map62-layer .map62-vault-button strong,
#game-world .map62-layer .map62-vault-button span,#game-world .map62-layer .map62-vault-button small{color:#392607;text-shadow:0 1px 0 #ffe6a166;}
